Creating fully functional fueling locations is very easy using FSX Planner.
There are two ways to refuel your plane in FSX. You can either call a fuel truck, or stop your plane within the limits of a fuel trigger. A fuel trigger is invisible within FSX, but is usually placed in conjunction with a fuel parking space, which usually has a fuel scenery object adjacent to it. This how-to-guide will discuss creating a refueling point through the use of a fuel trigger.
Adding Fuel Triggers and Scenery Objects to Existing Parking Locations
A fuel trigger can be created in one of two ways. If the trigger is going to be associated with a parking location, then it is easiest to create the parking location first and add a fuel trigger to it. To do this we first need to create a parking location, by selecting the parking location tool and left clicking at the desired location. If you want this parking location to come up in the ATC's "taxi to fuel" options then you need to set its type to Fuel.
There are three buttons at the top of the parking location object properties display; Add Fuel Station; Add Fuel Trigger; and Delete. By clicking on the Add Fuel Trigger button FSX Planner will add a fuel trigger that completely encompasses the parking location. This trigger is displayed as a transparent yellow square. The combination of this fuel trigger and the parking location means that within FSX if you bring your plane to a stop within this parking location, your plane will be refueled and repaired.
To finish off your refueling station, you may want to add a fuel scenery object to the refueling location. Clicking on the Add Fuel Station button will make FSX Planner insert a fuel scenery object next to the parking location. This scenery object is added so that it will be in front of your plane if you pull into the parking location in the normal manner.
The newly created fuel scenery object defaults to a Medium Fuel Station with Overhang. You can change this type by selecting the scenery object, by clicking on it with the pointer tool, and then choosing the desired type from the Scenery Type drop down. All the default FSX fuel scenery objects are included. In addition you can select a custom object type and then enter the GUID of the object you wish to have displayed.
Manually adding and editing fuel triggers
A fuel trigger can be manually added or edited using Fuel Trigger tool. This tool is available under the navigation toolbar. To display this toolbar select View -> Navigation Toolbar. The Fuel Trigger tool acts in the same way as the Apron tool. You can drag a fuel trigger by clicking anywhere on it and dragging the mouse. You can drag just one vertex by clicking on the appropriate vertex and dragging it to the new location. A vertex can be specifically placed by clicking on it to select it and then entering the latitude and longitude coordinates into the two text fields at the bottom of the Fuel Trigger properties display.
To add a vertex to an existing fuel trigger polygon, simply hold down the shift key and click on the edge of the trigger where you want to add the new vertex. To remove a vertex, hold down the control key and click on the vertex to be removed. When adding a new vertex it helps to zoom in on the trigger and click just slightly on the inside of the trigger polygon.
Specifying the type of fuel available
A fuel trigger needs to specify which type of fuel is available for the planes that park over it. There are many types of fuel available within FSX, and each one is listed in the Fuel Trigger properties display. You can specify, Yes, No, Unknown or Prior Request for each type. It is usually best to specify either Yes or No, though.
Manually adding and editing fuel scenery objects
As well as adding a fuel trigger to an existing fuel parking location, you can manually add a fuel trigger anywhere within the airport by using the Insert Scenery tool. This tool is located next to the fuel trigger tool on the Navigation Toolbar.
With the Scenery Object tool selected you can insert a scenery object by left clicking at the appropriate location. Once you have inserted the object, you will have to specify the appropriate type of scenery object to be displayed. All of the default FSX fuel trigger types are supported in the Scenery Type drop down. You can select one of the defaults, or select Custom and enter the GUID of the scenery object to be displayed.
We hope that this tutorial has explained the creation of taxiways in FSX Planner. FSX Planner contains many more features, and we hope that you are able to explore and benefit from them.